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DEADROP-Apartments

Here are some key areas that I worked on at midnight society. I was tasked with taking over the apartments and taking them to polish. The apartments were a large part of the map and had tons of different areas to traverse and explore. Here I will show the outside facade of the apartments and the hallways that I worked on. I started from design block and created everything from the walls, floors, ceilings, and beams by creating modular kits that I built. Some of the assets are uniquely textured in substance but most of the assets are utilizing a material layered system for the ability to use one shader on multiple assets. The only thing I didn't create were the marketplace assets and decals used for set dressing and a few assets that were already in the editor. As well as the lighting and the advertisements on the jumbotrons.